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29/08/18
14:38
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Originally posted by flight11
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I also remember the mention of the dissipation layers. I recall that work was subsequently done that was intended to fix whatever problem had been found with those layers.
On 29 Sept 2017 the company said: "Audio Pixels Holdings Limited (ASX: AKP and OTC: APDXY), a leader in the digital transition of loudspeakers, informs its shareholders of the tangible progress attained pertaining to the previously advised optimization of the “dissipation layers”."
It seems to me that the current status is that the recent ability to play complex music has revealed some remaining shortcomings with the dissipation layers. The length of time to fix this issue is unknown, as it would be with any completely new technology. Only after it's done is it possible to know how long it takes.
My impression of the nature of the dissipation layers is the contact area of the membrane at each electrode. When one electrode is charged, the membrane is attracted there and sticks until the charge is removed. When the opposite electrode is charged, the membrane is attracted there and sticks, until that charge is removed. In each case, immediate attraction of the membrane is vital, but it is also vital for it to be immediately released when required. I suspect the problem may involve the release and the area involved might be the material comprising the surface of the membrane or electrodes.
All this is pure guesswork from me, but whatever the problem I believe it will be solved. The project has come way too far for anybody to give up now.
All IMHO GLTAH
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I believe the issue is that when the system is working flat out playing music there has to be a flow of the accumulated binding charges away from the body of the device so that the expected switching actions are always maintained. If charge cannot be "dissipated" there are problems.
Again this is only what I think I have heard. Don't take my word for it. I'm no expert.
Last edited by
BobF :
29/08/18